![]() ![]() You could always just be a weirdo and stick with the wrench, which would be odd considering all the military grade munitions lying around everywhere. There is a huuuuuuge surplus of ammo once you get aboard the Rickenbacker followed by a huuuuuuge drop off once you get to. With standard weapons you will be swimming in psi-hypos by the end of the game. The game is full of hidden supplies that are only accessible with Psi-Pull, and the standard Psi-blast is a great fallback weapon if you ever run out of shells or bullets. Especially invest a few modules into Psi as early as possible for the Psi-Pull power and the basic Cryoshot (or whatever it's called). Conserve bullet ammo until you max out Standard Weaps and grab that assault rifle, baby. Like seriously I didn't know you could do that. As for hacking turrets and cameras, I have played through the game four or five times over the years and this is the first I'm hearing of it. It will also get you through certain doors and forcefields. Otherwise you will spend your whole life wondering what kind of treasure awaited you in that locked crate. Or is the amount of cyber modules given the same for each class? No matter what route you go you should invest in hacking. I would assume with a hacking character you can get all those extra cyber modules. Continued abuse of our services will cause your IP address to be blocked indefinitely.JCD-Bionicman: So, is Navy the omni class then? Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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