![]() ![]() Cross the river and enter the building from the left, smashing the box in front of this side of the building to get some Lei. Follow the path along and go left through the foliage, emerging on the other side to see a large building flanked by torches. ![]() Once you’re done tying up loose ends, head back to the Graveyard and follow the signs to the Northeast, taking you to a locked door you can open with the Six-Winged Unborn Key. ![]() Placing the slab awards you with Berengario’s Chalice - a valuable you can sell to The Duke. You’ll also find some more goats along the way and have a fight with a giant that will drop another valuable item. It’s quite the detour, but you can head back there before moving on. Remember that gravesite on the way to House Beneviento? It’s for that. There’s an open mausoleum in the Graveyard that contains a Broken Slab. There are a couple of goats in the Graveyard as well - kill them for some Meat. Get the Poultry from the chickens and climb the ladder to grab the Pigeon Blood Ruby from up top - combine that with your Necklace With Two Holes to make a more valuable item. You can also head to the Mechanical Door by the chicken symbol on your map at this point to use your Crank. Once you’re done there, head back to the village hub and follow the not-very-subtle signs to the next location. This ammo is great for stunning enemies and following up with another weapon. Do that and you’ll get some Flashbang ammo for your grenade launcher. Head to the Southern tip of this area and you’ll find a well to use the Well Wheel on. It’s a good excuse to try the magnum out, mind you. It’s a good job because you’ll be attacked by a beast as soon as you head outside. This powerful magnum tears through most enemies in the game. Open the chest inside and you’ll find Resident Evil 8’s magnum: the M1851 Wolfsbane. Head around the back and through the crawlspace. ![]() There’s a brick house along the way from there, but the front door is locked. Inside the hut opposite, you’ll find more zombies and some Handgun Ammo. Inside you’ll find a zombie and a barrel with some Lei. This pistol is distinct from the real life Beretta M9A1 despite having a rail due to the fact that the rail is full length unlike the M9A1 and that the original design of the Albert Wesker Samurai Edge from Resident Evil HD actually predates the M9A1, with the game releasing in 2002 while the Beretta M9A1 released in 2005.First though, head to the hut opposite the shrine and collect the Magnum Ammo from outside. Given BSAA's Blue Umbrella lore connections, the pistol is most likely an AW-01P. It is obviously a different model of Samurai Edge, and its features are difficult to make out, but it is still identifiable as some kind of a Samurai Edge versus a regular 92 platform pistol due to the extended Samurai Edge-style grips (that appear to be made of plastic like the AW-01P and Barry Burton V1 model, albeit lacking medallions) and custom frame with extended beavertail that resembles the AW-01P and various Albert Wesker Samurai Edge designs, such as those seen in Resident Evil, Resident Evil 5, and Resident Evil 7. It has a 9-round capacity, but has a very weak damage that cannot be upgraded.Īnother Beretta 92FS Samurai Edge of some kind can be seen holstered at the hip of the BSAA soldier model in the model viewer. It functions similarly to the weapon as it appeared used by Chris Redfield in the "Not a Hero" DLC. The heavily modified Beretta 92FS "Samurai Edge" that appeared in the previous game returns for players who purchase the game's Deluxe Edition or the Trauma Pack DLC, and is purchased from the Duke in-game. The pistol seen in the Duke's Emporium main screen. It starts with a magazine capacity of 10 rounds and can be customized with a compensator and extended magazines. It is the first firearm received in the game, when Ethan gets it from Grigori. The "LEMI" is a slightly altered CZ 2075 RAMI, with a different hammer, no beavertail, and redesigned safety and slide release. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke. Returning to the game is a Merchant system similar to that found in Resident Evil 4: a merchant character known as "The Duke" appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Unlike most FPSs, but like RE7, aiming the weapons in Village merely tightens the crosshair instead of going into a special fully-accurate ADS mode. Like RE7, Village takes place in first person, with weapons behaving much like RE7. Resident Evil Village inherits much of Resident Evil 7's game mechanics.
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